In general, the level design is nice, especially in the later levels that featured multiple paths and random rooms where I didn’t even have to go in order to complete the level. Speaking of which, every area features a secret room with great loot, and I must say that I enjoyed hunting down these secret rooms in this game, just like I did in Doom when I was a kid. Most gathering missions made no sense, for example, according to the story my camp needed 10 pieces of fabric and I had 72 pieces of fabric at that moment, why couldn’t I deliver the ones that I already had? Do I really have to go back to the sector I just came from?ĭespite all that, I did go and even got a few extra times! What can I say, I wanted those gun parts and some new shiny knives. With that said, I have to wonder, does this game really needed this many missions in the same areas? This is even more confusing when you take into account that most of the missions offer a minimal amount of money, and not really any special materials either. On the other hand, since I knew the way to the destination it took very little time to complete some of the missions. However, there isn’t a separate map for each of them, so a lot of missions happen in the same areas. Missions are also plenty, with each soldier rank featuring multiple missions. Of course, jumping over obstacles was next to impossible with a massive weapon but I could put the weapon in my pocket and equip my radio so it didn’t hinder my jumping anymore.
#Mercenary kings reloaded characters full#
With a pistol that shoots acid bullets, I was basically a breeze of Death, while with a full minigun I was a slow and heavy tank. The bigger the gun, the slower the character moves, and the shorter your jumps are going to be.
#Mercenary kings reloaded characters mods#
Speaking of crafting, there is a lot of gear to craft, from dozens of different gun parts that can be mixed freely with each other to build interesting weapons both look and damage-wise, to knives, food, and mods that grant passive bonuses to the player. When looking at screenshots of this game, I presumed that this would be as fast-paced as the aforementioned classics and that I’d get pounded from every possible direction, but the more I played, the clearer it became that the main emphasis of this game is in collecting materials and crafting gear than in the action itself. Needless to say, the graphics pay homage to the old shooters, most notably the Metal Slug series.